This is another game that I never played as a kid. I bought this as an adult and got a great example from atari2600.com. It is clear that they blew most of their packaging budget on the box itself. This box has a debossed silver foil stamp of the Micro Fun™ logo on the front of the box and what is likely a spot color for the orange as well as a top notch piece of artwork showing Bounty Bob entering a mine with his mule and a jug of moonshine which gives credit to Bill Hogue for creating the game. This was definitely a very expensive box to make compared to the standard ColecoVision™ game boxes. The inner box that holds the cartridge is also printed with a gold metallic ink. Where it appears they skimped is that it seems that they only printed one version of the box and put a sticker on the front detailing which version of the game was inside. Also, they printed the instructions on a plain white piece of paper with black text and no images. Overall though, this is easily my favorite ColecoVision™ game box.
From the back of the box:
Saddle up with Bounty Bob and get set for the wildest and wooliest chase ever. You follow the notorious Yukon Yohan into an abandoned uranium mine. Before you can capture him, you must carefully maneuver through 10 levels (11 levels in Coleco) of traps, tricks and lethal challenges. You scale ladders, make death-defying leaps, jump from moving platforms, neutralize deadly mutants, avoid crushing stompers…even shoot yourself out of a cannon. And through it all, you must race against the clock. Skill…endurance…you’re gonna need every ounce you can muster if you want to conquer all 10 levels of Miner 2049er™. Are you ready, podner? Then mount up and move out. Bounty Bob needs your help right now!
I remember seeing this game in issues of Electronic Games magazine when I was a kid, but I never played it. After purchasing it as an adult, I have logged a lot of time with this game because it is very challenging and fun. It seems that there is only one difficulty level from what I can tell, and that level is hard! The ColecoVision™ version benefits from and extra 11th level that according to the back of the box was exclusive to the platform. The object of the game is to walk on all of the designated platforms of a level without touching one of the bad guys or falling to your doom. You can also eliminate the bad guys by touching a power up item (scattered around the level) which turns them blue and then if you touch them, they disappear. This all sounds simple until you realize that you only have a whisker more time than it would take to complete the level perfectly. This is where most of the challenge comes from for me. You have to figure out the best path to take to clear the level in the allotted time which always takes several tries, but the game controls well enough and has enough variety between the levels to keep you coming back to see what the next level looks like. I have only gotten to level 11 once and did not clear it. I could use a few more lives, but I will keep trying and update this review if I ever do it and find out what happens after that….. Overall, this is a very fun game for fans of Donkey Kong™, Jumpman™, Lode Runner™ etc., so if you like platforming games, I highly recommend giving this one a try.
Cosmetic Condition of my copy of this game:
Overall, I rate my copy: 8.0 – It is in great condition. But the cartridge label has some wear and the instruction booklet had some sort of sticker removed from the outside back page. The box is an 8.5. The photos don’t do the box justice.
Developer: Big Five Software
Publisher: Micro Fun
Price I paid: $19.34
Retail Price: Around $39
Purchased from: atari2600.com
Game is complete?: YES, including receipt.